Immersive Audio, Soundscaping and Music.

Sound Design Showcase

Fantasy Forest in a Storm
Fantasy Forest in a Storm (TESV: Skyrim)
​
​Hypothetical audio redesign of a natural forested environment with propagating audio such as distant barking and rolling thunder. My aim was to create an immersive soundscape during a heavy thunderstorm including wildlife, atmospheric and reflective audio. In addition I composed an orchestral piece of music inspired by the original soundtrack in a fantasy style with ethereal elements.

Realistic Distant and Close Combat
Distant and Close Combat (Insurgency: Sandstorm)
​​Hypothetical audio redesign of distant and close combat encounters featuring exterior and interior environments. My goal was to achieve a realistic but hyper-aggressive soundscape similar to Battlefield: Bad Company. Through Krotos Weaponizer I was able to layer samples and create custom gunfire audio, in conjunction with processing techniques to give spatialization properties to the sounds resulting in an immersive sonic backdrop.

Cultist Church
Cultist Church (Resident Evil 4 Remake)​
​
Hypothetical audio redesign inside the cultist church in Resident Evil 4. I wanted to focus on non-direct audio storytelling and immersive ambient occlusion. Sounds are coming from the floor above the shown room which creates an unsettling feeling along with the visuals. Wind can be heard simmering through the windows, mice can be heard scurrying all the whilst ghostly voices seem to be eminating from unseen sources in the room.
Personal Summary
I am a dedicated sound designer and composer with a passion for video games. I specialize in crafting immersive audio assets and music tailored for in-game experiences, with a special interest in ambient soundscaping for environments. I believe that audio can profoundly enhance the storytelling and lore of game worlds, adding a rich, immersive layer to the player experience.
With extensive experience in audio production, I bring a meticulous approach to every project be it film or games. My most current project being Hauntsville available on Steam in 2025. My expertise also extends to field recording sessions, capturing unique sounds that elevate the sonic experience of the player.
I am committed to collaborating with game developers to create groundbreaking audio experiences that draw players deeply into digital worlds. I thrive in solo and team settings, learning from colleagues, and excelling under pressure to perfect my craft.
Explore my audio samples below and reach out if you’re interested in collaboration. Let’s get inspired and create something extraordinary together!
Thank you for visiting.